27 #ifndef LiquidCrystal_4bit_h
28 #define LiquidCrystal_4bit_h
54 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
55 uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
57 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
58 uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
62 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
63 uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7,
64 uint8_t backlightPin, t_backlighPol pol);
66 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
67 uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7,
68 uint8_t backlightPin, t_backlighPol pol);
76 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
78 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
82 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
83 uint8_t backlightPin, t_backlighPol pol);
85 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
86 uint8_t backlightPin, t_backlighPol pol);
99 virtual void send(uint8_t value, uint8_t mode);
134 void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
135 uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
136 uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
144 void writeNbits(uint8_t value, uint8_t numBits);
157 uint8_t _data_pins[8];
158 uint8_t _backlightPin;
LiquidCrystal(uint8_t rs, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7)
Definition: LiquidCrystal.cpp:55
Definition: LiquidCrystal.h:44
void setBacklight(uint8_t value)
Definition: LiquidCrystal.cpp:165
void setBacklightPin(uint8_t pin, t_backlighPol pol)
Definition: LiquidCrystal.cpp:155
virtual void send(uint8_t value, uint8_t mode)
Definition: LiquidCrystal.cpp:122